This section has some brief information on Sailor Uranus, Sailor Neptune, and their attacks from various
Bishoujo Senshi Sailor Moon video games, specifically ones made for the Super Famicom (Super
Nintendo). (There were
Sailor Moon video games for other systems, too, but this site does not
cover those.) These video games were only sold in Japan, but you can play many of them in ROM form
using SNES emulators.
Bishoujo Senshi Sailor Moon: Another Story is a
Sailor Moon RPG (roleplaying game). During
the game, you play all ten senshi, and your goal is to stop villains from the future from (of course)
obtaining the ginzuishou. You travel to locations all over the world with the Sailor Team and meet
different characters. As in most RPGs, you can buy special items to help you on your journey, and you
can find or win special hidden items that boost each senshi's powers.
One of the features of the game's battle mode is that you can combine senshi attacks to form new attacks.
The following is the list of attacks Neptune and Uranus have, as well as their combination attacks with
other senshi. Major thanks to
Kakeru for
information on the game (which was based on the English fan-translation) and especially for all of the
fantastic screenshots. Kakeru's note on the order of the attacks: "I made them so that they start out
with weakest powers to weaker bad enemies, up to the 3 outers attack against the enemy of the game,
Demon Apsu."
- Pink Sugar Blaster: Chibimoon's "Pink Sugar Heart Attack" and Uranus's
"Space Sword Blaster" are the key components in this attack, which hits a single enemy. Uses 2 EP.
- Pink Sugar Reflection: Sailor Neptune uses her "Submarine Reflection"
in combination with Chibimoon's "Pink Sugar Heart Attack." Uses up 2 EP and attacks a single enemy.
- Spiral Shaking: Uranus joins forces with Sailor Moon in this attack.
- Spiral Reflection: Sailor Moon and Neptune make up this dual attack.
"A mirror's reflection." Attacks a single enemy, costs 2 EP to use.
- Shine Submerge: Neptune's "Deep Submerge" combines with Sailor Mercury's
"Shine Aqua Illusion." "Twice as much water." 2 EP to use, attacks multiple opponents.
- Fire Thunder Shaking: Sailor Mars, Sailor Jupiter, and Sailor Uranus
team up for this attack. "3 attacks! An old man?" Hits multiple enemies, costs 3 EP to use.
- Space Sword Blaster: The second of Uranus's standard attacks involving
her Talisman, the Space Sword. The attack lets loose blades of light. "Large sword attack." Single
enemy, 4 EP.
- Submarine Reflection: Another of Neptune's standard attacks; this
involves her Deep Aqua Mirror Talisman and lets loose light from the surface. "Use mirror reflection."
Attacks multiple enemies, costs 4 EP to use.
- World Shaking: Uranus's standard attack where she throws a yellow ball on
the ground towards the enemy; it creates and explosion of rocks when it hits its target. 3 EP to use,
can be used on several enemies at once.
- Deep Submerge: Sailor Neptune's standard attack; she throws a ball of
blue-green water and waves rush towards the enemy. "Drown foes in water." Attacks several enemies, 3
EP to use.
- Dead Shaking: Uranus's team-up attack with Sailor Pluto consisting of
"Dead Scream" and "World Shaking" combined. "Earthquake and tempest." 2 EP to use, works on many
enemies.
- Deep Scream: Neptune's "Deep Submerge" in combination with Pluto's
"Dead Scream." "Sea, time and space flow". 2 EP and works on multiple enemies.
- Deep Shaking: Uranus and Neptune's "World Shaking" and "Deep
Submerge" used together. 2 EP for multiple opponents.
- Dead World Submerge: Uranus, Neptune, and Pluto's attacks combined.
"An ultimate link attack."
Bishoujo Senshi Sailor Moon S is a confusing, Tetris-like game that I don't understand, other than
that you want to clear all the blocks from your playing field first. I don't like the game because I don't
know how to play it, and I haven't found any place that actually explains everything in English. You can
play as any of the nine senshi (not Saturn) or Tuxedo Kamen. You can use your attacks at various points
throughout the game.
- World Shaking: Sailor Uranus's attack causes two columns of black blocks on her side to turn blue.
- Deep Submerge: Sailor Neptune's attack turns her opponent's bottom row of blocks to black.
Bishoujo Senshi Sailor Moon S Kurukkurin is a puzzle game with all ten senshi plus Tuxedo Kamen.
You and your opponent both have fields of hearts of the same color. You have to flip over the hearts
with your marker (Luna-P) to find different colored hearts or items to use in winning the game. Your
objective is to find all three Talismans, which eventually appear at the top of the screen. You have
to clear the rows of hearts in order for the Talisman to fall down; when two or more hearts of the
same color are touching, you can clear them away, letting more hearts fall down. I'm probably not
explaining it well, but it's a very easy game to get the hang of. One of the hidden items, Sailor
Moon's Heart Rod, allows your senshi to do her special attack. You can play as any of the 9 main
senshi or Tuxedo Kamen, and you can eventually win Saturn and Super Sailor Moon as hidden characters.
- World Shaking: This is Sailor Uranus's attack where she throws a yellow ball of energy hurtling
down one of her opponent's columns. The column, which is randomly chosen, is temporarily destroyed,
along with everything in that row (hearts, items, and Talismans). However, if there are Tomoes on
Uranus's side of the screen, she'll destroy them instead of attacking her opponent.
- Deep Submerge: This is Sailor Neptune's attack. She throws a ball of water which temporarily
prevents her opponent's side from being refilled by hearts or falling Talismans. At the same time,
her attack kills any Tomoes on her side of the screen.
This is a fighting game where you can pick any of the nine senshi and battle it out. Each senshi can
punch, kick, jump, crouch, and guard. Each girl has several Special Moves ("hissatsuwaza"), one Super
Special Move ("chouhissatsuwaza"), a Throwing Technique ("nagewaza"), and one or two Special Techniques
("tokushuwaza"). Several senshi also have a Catching Technique ("tsukami waza"). Uranus has two Special
Moves, a Catching Technique, a Throwing Technique, a Super Special Move, and two Special Techniques.
Neptune has two Special Moves, a Catching Technique, a Super Special Move, and one Special Technique.
- World Shaking: One of Uranus's Special Moves.
- Diving Gaia Crash: Another one of Sailor Uranus's Special Moves.
- Grand Remove Kick (?): Uranus's Catching Technique.
- Strong Windbreak: Uranus's Throwing Technique.
- Destructive Carnival: Uranus's Super Special Move.
- Dash: One of Uranus's Special Techniques.
- Back Skip: Uranus's second Special Technique.
- Deep Submerge: One of Sailor Neptune's Special Moves.
- Splash Edge: Another of Neptune's Special Moves.
- Neck Throw (?): Neptune's Throwing Technique.
- Dragon Rise: Sailor Neptune's Super Special Move.
- Back Skip: Sailor Neptune's Special Technique.
Bishoujo Senshi Sailor Moon SuperS Light Panic is another puzzle game for the Super Famicom. You
and your opponent start off with separate playing fields of colored balloons; you have to pop the balloons
so that they don't overflow your playing field. Whoever's playing field overflows first loses the game.
After you have destroyed a certain number of colored balloons, your power meter will fill and you can use
your senshi attack. If your power meter falls too low, however, you detransform and can only transform
back into your senshi form when the power meter fills up some more.
In Story Mode, you can only play as one of the five original Sailor Senshi; you have to go around
defeating all the other Senshi plus Haruka, Michiru, and Setsuna. In Versus Mode, however, you can
pick any of the nine senshi. Animated gifs come from
Lycentia's SM Webgraphics Shop.
- World Shaking: Uranus's one attack creates one horizontal
row of gray balloons at the top of her opponent's screen. At the same time, all the balloons in the
top row on her playing field pop.
- Uranus Planet Power Make-Up: If Uranus detransforms into Haruka
(with a white shirt, a red bandana on her arm, and black slacks), she uses this to re-transform into
Sailor Uranus.
- Deep Submerge: Neptune's attack switches the two playing
fields; she gets her opponent's field, her opponent gets her field.
- Neptune Planet Power Make-Up: Neptune can detransform into
Michiru, who wears a violet top and skirt matching outfit and heels. To retransform into Sailor
Neptune, she uses this power.
This fighting game is basically the same as the
Sailor Moon S one, only there are more attacks,
and you can play Sailor Saturn as well. Animated gifs of the attacks come from
Lycentia's SM Webgraphics Shop.
- Space Sword Blaster: Uranus's Special Move A.
- World Shaking: Sailor Uranus's Special Move B.
- Diving Gaia Crash: Uranus's Special Move C.
- Grand Remove Kick (?): Uranus's Catching Technique.
- Strong Windbreak: Uranus's Throwing Technique.
- Destructive Carnival: Uranus's Super Special Move.
- Dash: One of Uranus's Special Techniques.
- Back Skip: Uranus's second Special Technique.
- Submarine Reflection: Neptune's Special Move A.
- Deep Submerge: Sailor Neptune's Special Move B.
- Splash Edge: Sailor Neptune's Special Move C.
- Neck Throw (?): Neptune's Throwing Technique.
- Dragon Rise: Sailor Neptune's Super Special Move.
- Back Skip: Sailor Neptune's Special Technique.
Bishoujo Senshi Sailor Moon is © Takeuchi Naoko.
Image of Sailor Uranus and Sailor Neptune is © Shoko Mikuni.
Website content and design are © 2000-2024
Psyche.nu.